![]() ![]() Throughout the story, you’ll control different crewmates and even Gabriel as they converse with one another on their ship. Quarantine Circular’s story spans seven sequences, and functions as a visual novel in terms of conversation options. From this change alone, the game feels vastly different from its predecessor, and also means that both games can be enjoyed as a standalone experience. Much like the previous title, Quarantine Circular has a sci-fi feel to it, though it moves the story from inorganic life-forms (Subsurface Circular’s Teks are absent, but mentioned within conversation) to humans and one humanoid alien. While the initial reaction to the alien’s introduction is one of surprise and fear, the crew must work with Gabriel in order to stop the plague from spreading. ![]() On their travels, they seize and capture a hulking alien known only as Gabriel as the crew scrambles to find a solution quickly. Quarantine Circular puts you in the role of a group of international survivors who is trying to develop a cure for an unknown plague which has decimated the world. The recently released Quarantine Circular moves the conflict from a cramped train to a ship, with a cast of characters to keep me invested over its short yet very sweet runtime. While there were some problems with the linear structure and underused mechanics, I thought it was a great experience for those who want a little title with which to wind down. When I reviewed Subsurface Circular last year, I was impressed with how Mike Bithell Games could pack such an engrossing narrative in a digestible game.
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